#3118 Created 06/27/2012 Updated 10/07/2014
"In Bartle's analysis, players of massively multiplayer online games can be divided into four types: achievers, explorers, socializers and killers."
These types are commonly represented in a 2x2 grid (see illustration), and any type can morph directly into any other type, depending on the individual player's development, behavior, and fundamental personality.
Achievers like to win, to score good on tests, to get the best jobs, run the fastest race; in short, achievers like the achievement of playing a game and doing well
Explorers emphasize discovery. They like to poke into every nook and cranny of the game's terrain, to test the limits of the rules, to try unexpected solutions to problems; in short, explorers enjoy new experiences.
Socializers enjoy being in a game with other players. They tend to form relationships with other players or avatars, like to be involved with group activities, like the feeling of being known and recognized by other players; in short, socializers are there to be with you.
Killers, on the other hand, like to kill. They want to blow you away. Winning the game is secondary; relationships are irrelevant; rules are for losers. If it moves, blow it away.. Prize ammo above all other game commodities. They are most apt to destroy, defy, and stress the game structure and rules, and will actively work to destroy groupings of other players.